01.
THE PROJECT
SPARKS Smart Parks was a university project, where I worked in a team of 5 designers of various disciplines.

My role:

• Branding & Identity
• User Research
• UX Design
• UI Design

Softwares used:

• Adobe XD
• Figma
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02.
THE PROBLEM
By 2026, the Melbourne City Council aims to encourage
and assist in early learning, ensuring positive growth in
child development, and provide facilities and programs
for children and families. 


However, 

• Only 8% of kids play outside each day
     and about 20% don't get enough daily exercise
• 77% of children aged 5-14 years did not meet the 
     required daily 60 minutes of physical activity
• 9 out of 10 children did not meet the recommended 
     guidelines for both physical and screen-based activity



The Opportunity


To address these issues, the goal is to educate families 
on the benefits of learning through interactive,
outdoor play 
for children and encourage families to
seek out playgrounds, particularly
adventure
playgrounds
in Melbourne.

What are adventure playgrounds?

• Adventure playgrounds are places where children
     
can use their imagination, run, climb, jump, create
     and play
• Adventure playgrounds offer a wide range of play
     experiences than the traditional school playground
     and
can enhance academic learning

The Task

Create an app that allows users to identify adventure
playgrounds around Melbourne.

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03.
MY PROCESS
To help with my design decisions, I follow IDEO's
human-centered design methodological process:
 


• Empathise
• Define
• Ideate
• Prototype
• Test
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04.
EMPATHISE
Understanding Users

• The primary audience includes families (of which
     involves parents or grandparents) who have children
• The secondary audience are childcare or primary
     school teachers, responsible for children's learning

User Personas

Based on the research conducted, two personas were
created that could potentially use SPARKS Smart Parks.
There were two types of users: parents (fathers or mothers)
and grandparents. They value: outdoor 
play and learning,
interacting with the environment and technology.
User Persona 1: Gary
User Persona 2: Diane
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05.
DEFINE
Identifying Pain Points

To better understand user needs and user behaviour, it
is important that the experiences throughout their journey is 
recorded. This will address the pain points that need to be 
considered as I progress with the design process.

Storyboards

Storyboards were created to accurately depict a user's 
step by step journey interacting with the app. As shown
below, both Gary and Diane find it
difficult to search for
information
regarding adventure playgrounds. There is a
lack of an online, social media presence. The SPARKS
Smart Parks app aims to deliver design solutions to tackle
user needs and pain points.
Customer Journey Maps

From the user personas and storyboards, customer journey 
maps were created to follow the user's experience of trying
to locate and find information on adventure playgrounds
through a variety of print and digital touchpoints. As identified
below, both users have
trouble finding information on 

adventure playgrounds on social media, websites and apps.
Gary's Journey
Diane's Journey
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06.
IDEATE
Existing Competitors

Before I begun brainstorming SPARKS Smart Parks' features
and user interface, I researched for existing mobile apps that
offered similar services to help families locate playgrounds.

'Playground Buddy' is an app by Birds Eye Technology that 
helps families find playgrounds worldwide. It provides 
information on the types of equipment available in each
playground and includes photos and street views. 

SPARKS Smart Parks however, aims to help families find 

adventure playgrounds in Melbourne. It targets a niche
audience and therefore providing enhanced, detailed
descriptions of each adventure playground. SPARKS Smart
Parks also includes beneficial data for
further learning,
local park
events and activities for children and adults.
Existing Competitor: 'Playground Buddy'
Wireframes

Wireframes of potential designs were then sketched to
address the pain points mentioned above. Users had
trouble
finding information
on parks, therefore I made sure that the
search bar was a prominent feature in every screen. A menu
bar
 was kept consistent across all designs to ensure seamless
navigation
throughout the app but moreover, provide users
with
easy access to the functions and features of the app.
      Wireframe Sketches
Lo-Fidelity Wireframes

I created a few lo-fidelity wireframes on Adobe XD to get
a sense of the
functionality, layout and rough UI design
of the app. These wireframes are helpful to determine
whether to add or subtract features in an interface.
Lo-Fidelity Wireframes on Adobe XD
Branding & Identity

When it came to the brand, the group collectively decided
to name the app,
SPARKS Smart Parks. The word, SPARKS
stemmed from combining smart parks into a name. 
SPARKS
Smart Parks aims to
spark learning, spark imagination,
spark growth and spark happiness

Style Guide

SPARKS Smart Parks' brand expresses a fun, vibrant and 
approachable mood. The bright, bold colour palette appeals
to children and parents; which will help stimulate learning. The
typefaces chosen are light, pleasant and inoffensive to the eye.


SPARKS Smart Parks Branding & Style Guide
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07.
PROTOTYPE
Hi-Fidelity Mockups

The project required a minimum of 10 screens to be produced. 
I created hi-fidelity mockups of my proposed solutions on 
Adobe XD. These design solutions aim to resolve pain points, 
offering users the
ease of finding information on adventure 
playgrounds. The solutions also
support further learning and 
include a
variety of events and activities for users.

The Solution

The goal was to educate families on the benefits of learning
through interactive, outdoor play
for children and
encourage families to seek out adventure playgrounds
in Melbourne. These goals have been met through:

1.  Adding search bar, menu bar and filter features
As mentioned in the pain points, users had a difficult time
finding information about adventure playgrounds on 
various digital touchpoints. Incorporating these functions
allows users to tailor their searches to their needs. Readily
available menu buttons and filters will accelerate the process.


2.  Interactive, pinned location map
To aid in the exploration of adventure playgrounds, the 
interactive map offers users a simple and accessible 
method of browsing for nearby parks, furthermore allowing
them to read a quick overview of the playground's features.


3.  Relevant, engaging statistical home page
To ensure families are well informed on the benefits of learning
and outdoor play provided by adventure playgrounds, the 
home page features important data that offers users the option

to read upon further.
Hi-Fidelity Mockups of SPARKS Smart Parks
Revised Customer Journey Maps

Based on the proposed design solution, I revisited the
storyboards and customer journey maps in the early stages 
to make sure my designs addressed user needs and pain
points. It was indicated that users initially had 
trouble
finding information 
on adventure playgrounds. By using
the SPARKS Smart Parks app, users are provided with

simplified, accessible functions that support easy
browsing
and searching.


Gary's Revised Journey
Diane's Revised Journey
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08.
TEST
Testing the Prototype

Unfortunately, as this was a university project and given the 
time restraints and pandemic situation at the current moment, 
usability testing could not be performed. 

Project Takeaways

If given another opportunity to work on this app further, I
would perform user testing to ensure my design solutions
were feasible and minimised user pain points. I also learnt
the
importance of placing the needs of users at the
forefront of my design. It enabled me to keep an open
perspective
and inform my decision making with
customer empathy
.
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Visualisations
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